TexMod functions by interfering with your graphics driver. TexMods are 100% import-safe, because the game doesn't even know they exist. They use a third-party program, called TexMod, to swap ingame textures for other textures. There are two kinds of aesthetic mods in Mass Effect. I would be extremely put out if somehow all my Sheps got reverted to those six intended skintones in ME3 I want my Sheps to continue to work not as intended.Īnd that leads us into the first category of mods! If you're modding your game, you don't want it to work as they intended in the first place! For example, they intend you to only get to choose from six different skin tones. That's not only perfectly reasonable and not-at-all-ominous, it's even actually a good thing. "If you don't use your game as we intended, we can't guarantee it will work as we intended." So let's get this out of the way: BioWare employees themselves have a scripted answer to the question "will my mods break my game." It sounds really ominious and scary and seems custom-designed to make you freak the fuck out and restart your game from scratch just to be safe, so I'm not even going to repeat it here, I'm going to give you the translation instead. But these are the people who gave us Origin, so there's no guarantee they won't look regardless (by the way, you're all using Sandboxie to keep Origin from poking its nose where it doesn't belong, yes?), so if multiplayer and/or your Xbox live account is important to you, you may want to hold off on importing any modded Shepards until we've had a chance to test the waters and see how it goes. A modded ME2 import shouldn't make a difference to this, because there's no real reason for the multiplayer servers to even be looking at your single-player save games.
Multiplayer games obviously make game companies a bit touchy about people changing the game balance, and both Microsoft and EA can, have and will ban people for modding.
It seems like every few weeks I see someone here or on the BSN or GameFAQs or just out and about the 'net asking the question, "I modded my Mass Effect game will that affect my ability to import?" And there's a fair amount of misinformation and excessive worry floating around, so I thought it might be good to have a resource that breaks down the different types of mods and how they're likely to impact things.įirst off, a note of caution that all of this applies only to how your imported single-player game will interact with your ME3 single-player game.